A new SUNY Oswego Assistant Professor introduced herself to campus in a special way: by enlightening students with her violin.
Ahreum Kim, the campus’s new assistant professor in high strings and musicology, performed with Professor Robert Auler in front of an audience in Sheldon Ballroom. The sonatas consisted mostly of classical and romantic times in music.
Professor Kim not only had to perform the music, but also make sure that her movements accurately portrayed the specific emotions of the songs.
Reporter David Hermanovitch talked with Kim, who told him that to portray the emotion, she had to change her expressions at the same time, which is very tiring during the performance.
Overall, the performance was a creative way for Kim to begin her tenure with SUNY Oswego.
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Pride and Prejudice
by Michael Reilly
Oswego, NY- The Oswego State theater department’s production of Jon Jory’s adaptation of the Jane Austen novel Pride and Prejudice, directed by theater professor Mya Brown, begins this weekend. Alexandra Matsu stars as Elizabeth Bennet, a woman looking to break away from the strict social norms she’s expected to follow in 19th century England. Matsu says the play’s message is about staying true to your feelings.
“Open your heart and to keep your heart open and don’t allow yourself to be affected by the noise of outside life,” she said.
Stage Director Emily Stott says giving the show a more modern feel makes it more powerful.
“To incorporate a contemporary heartbeat allows us to revitalize the show,” she said. “It provides a relatability to the audience, a modern feel.”
Also starring in the production is Cadi Hannold as Mrs. Bennet, Evan Debevec-McKenney as Mr. Bennet, Logan Colby-Rowe as Jane Bennet, Marisa Miner as Mary Bennet, Kayla Bonesera as Kitty Bennet, and Sean Ryan as Mr. Darcy.
Pride and Prejudice’s first preview performance will be on Apr. 20 at 7:30PM at the Waterman Theater in Tyler Hall, with opening night on Apr. 21. Performances will continue on Apr. 22 and 29 at 7:30PM and Apr. 30 at 2:30PM. Tickets are $15 to the general public and $7 for Oswego State students with ID.
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Women’s Basketball Earns Their First Win
The Oswego State women’s basketball team kicked off the Max Ziel Tournament with a 66-27 win over Medgar Evers College Friday night. With the victory, the Lakers move to 1-1 on the season while also giving head coach Sean Pinkerton the first win of his Oswego career. The Medgar Evers Cougars remain winless as they fall to 0-2.
Unlike their first game of the season in which the offense struggled, Oswego was able to start the game on an 8-0 run against the Cougars. The dominance on offense would continue for the Lakers as they led 32-8 going into halftime. Tatyana Fish led the team with eight points in the first half and finished with 13. Her teammate, Courtney Ameele also contributed a game high fifteen points to go along with five steals.
On the defensive side of the ball, the Lakers hauled in 58 rebounds with Morgan Wolanin grabbing a career-high 12 of them. Rachel Windhausen was just as effective as she had eight rebounds and three blocks.
Oswego will be back in action tomorrow as they try to capture the Max Ziel Tournament title at 4 pm against Elmira College.
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Oswego State’s New Partnership with Virtual Reality
by Jamie Aranoff, WTOP-10 TV
German Virtual Reality Company, Crytek has announced a sponsorship with Oswego State providing virtual reality research opportunities and human-computer interaction graduate programs.
VR [Virtual Reality] First is an initiative to integrate virtual reality and create labs in higher education institutions nationwide. The aim of VR First is to link schools to a global network of virtual knowledge and research.
The need for jobs in the virtual reality market is rapidly opening, said Dr. Jolanda Tromp, a visiting professor at Oswego State. “Experts are needed to help with improvements to the hardware and there are a multitude of application areas opening up, such as big data visualization, explorations of the microbiology world, medical training, health & safety training for hazardous environments, college education programs of all sorts, fashion, journalism, marketing, to name a few,” said Tromp.
Oswego has joined a partnership of schools including Purdue University, Oklahoma State University, University of Florida and many others spanning six countries.
The Academic initiative with Crytek has allowed for the creation of a virtual reality lab in the Shineman center, with five state of the art virtual reality headphones. In addition, all headsets will be complete with Crytek’s software development, CryEngine.
Virtual reality is a computer-generated program that is viewed from specific headgear with a screen securely placed in front of users’ eyes. Virtual reality’s specific draw is that the program allows for users to feel as though they are in a three dimensional location, which is a dynamic shot allowing the image in front of a users eyes to move in sync with a user.
“It’s becoming affordable, the technology is improving and the headsets are smaller and more comfortable to wear,” Tromp said in a press release.
Last Spring, students in Tromp’s graduate virtual reality course divulged into the myriad of opportunities that are presented with the technology. It is applicable not only to the science and technology fields but medical, marketing, psychotherapy, space travel, journalism and more.
“There is a need for software development talent in this field,” said Tromp.
Many students of varying majors and studies are provoked by the new technologies, and their opportunities in the job field.
“It’s becoming cheaper and more common to produce headsets and I really feel as though the ideology of being able to interact with interact with virtual technology paves a way to new technologies I can not even begin to fathom,” said Sophomore computer science student, Joseph McGee.
In addition to the practicalities among many different fields, one Oswego student has taken the technology and applied it to pain management.
Second-year graduate student, Ryan Kikta is using virtual reality to bring patients undergoing medical treatments to feel as though they were in a non-medical location.
“It’s a green technology, it saves resources and time. Its flexibility is incomparable” said Tromp on the ability to use the technologies in different settings.
For students interested in the vast world of virtual reality technology, Tromp is teaching a graduate level virtual reality course again in the upcoming spring semester. The virtual reality lab is available for students to propose projects for, and to collaborate with companies off campus, some even providing opportunities for internships.
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